Opening Thoughts on Developing AI
Nov. 26th, 2015 10:21 pmAI is a fun subject to learn about. I've long liked mechanical systems, and autonomous ones in particular. I first wanted some sort of robotic NPC so I could play games cooperatively with my siblings instead of competing against them. I also had the impresion that I was more itnerested in closed loop control than open loop, but ran into the problem that I couldn't really practice electronics that relably since no one would let me mess arounjd with a soldering iron. In any case, now my siblings are moved out anyway and I figure I could start out by making a video game with sophisticated AI instead.
So that's something I'd like to start out with first: Making, or finding, a simple multiplayer game environment where I can test out all kinds of AI for NPCs. Basically, an AI GM, maybe one that could coordinate a group of NPCs toward furthering a plot. Maybe even eventually even making a team of LARPing robots, but that seems comparitavely distant. For a start, I guess it would make sense to see if I could make an AI system that can perform simple creative writing exercises, and see if I can go from there to a simple form of collaborative storytelling. Then try to put in things like maps and stats as they're needed to keep track of whatver's considered important.
So that's something I'd like to start out with first: Making, or finding, a simple multiplayer game environment where I can test out all kinds of AI for NPCs. Basically, an AI GM, maybe one that could coordinate a group of NPCs toward furthering a plot. Maybe even eventually even making a team of LARPing robots, but that seems comparitavely distant. For a start, I guess it would make sense to see if I could make an AI system that can perform simple creative writing exercises, and see if I can go from there to a simple form of collaborative storytelling. Then try to put in things like maps and stats as they're needed to keep track of whatver's considered important.